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Alpha 17 Experimental B221 is out

Discussion in '7 Days To Die' started by Stinefelt, Dec 12, 2018.

  1. Stinefelt

    Stinefelt EAG
    Staff Member Community Owner Donator Member

    Joined:
    Aug 18, 2016
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    Hey Survivalist,
    We’ve just released Alpha 17 Experimental B221 and could really use your help finding the last remaining big issues. Opt in instructions can be found here:

    B221 Forum Page

    Added

    • More food and drink types to vending machines
    • New tier 1 cabin_09 dungeon to the game and RGW
    • New Cabin_08
    • Mods to traders inventory and secret stash.
    • Move speeds to AI debug info
    • Zombie movement settings Nightmare speed
    • Improved zombie run/walk settings (replaced ZombiesRun preference with ZombieMove, ZombieMoveNight, ZombieFeralMove, ZombieBMMove. Each can be Walk, Jog, Run or Sprint)
    • Two new tier 1 cave POIs, and made cave_05 larger
    • Updated server browser to support the new zombie move settings
    • New tier 1 quest-able cabins 8, 9 and 10 to Navezgane and random gen
    • Potential fix for some macOS users getting errors about too large socket buffers
    • New medicine cabinets, sinks, medical piles and ammo piles
    • Overhauled cabin 07 as a dungeon tier 1 to support fetch, clear, hidden cache
    • Cabin_01 has been overhauled in to a small dungeon tier 1 that supports clear quests
    • Docks 02 is now a new overhauled tier 2 questable dungeon
    • Docks_03 overhaul
    • Gas_station4 as a tier 1 questable POI
    • Cabin_04 as tier 1 clear, fetch, hidden_cache
    • New diner_03 to navezgane and replaced a couple dupe cabins with new ones
    • New diner 03 tier 1 dungeon
    • New cabin_11 tier 1 POI

    Changed

    • Update the ancient torch model
    • Crafting steel bolts and arrows is not gated by a perk
    • Overhauled diner 02 into a tier 1 dudgeon
    • AI destroy area to check more often and last 2 seconds longer
    • Iron and Steel fireaxes do bonus damage to wood
    • Iron and Steel pickaxes do bonus damage to stone and iron
    • Trader Update: Added mods, clothing, all new food and drug items, rebalanced most item prices, added more construction materials, improved Trader Joel graphics
    • Now logging all chat on the server
    • Removed AstarPath calling GC Collect, which causes lag spikes when new path grids made
    • Pine forest sun is more vibrant
    • Increased vehicle placement height, so easier on uneven ground
    • Bicycles and wheels no longer need a workbench to craft
    • Vultures will target a noisy player if none seen
    • Dart traps moved to Engineering 2
    • Increased next wandering horde delay range
    • Increased wandering horde min pitstop distance and range
    • Vulture targeting of the closest player to check if seen on each one and check light level, so stealth at night works
    • Ranged weapons and zombie HP scaling rebalanced
    • Decreased noise of jumping and step sounds
    • Rescaled zombie tier hit points and gamestagebased spawn probabilities
    • Reduced wandering horde counts
    • Trader doesn’t have a really bright light on him now
    • Removed duplicate dock 04 from smaller lake
    • Merged the Slow Metabolism and Fully Hydrated perks
    • Normalized zombie anim blends, so 1.35 move speed is a full run for all
    • Increased normal zombie MoveSpeedAggro max and decreased spider to 1.35 max
    • Intellect reduces crafting speed by up to 65%
    • Perception increases accuracy with ranged weapons
    • Decreased reflection quality settings of Low/Middle/High/Ultra and added Ultra to UI and added private Ultra
    • Entity speed properties to MoveSpeed, MoveSpeedNight, MoveSpeedAggro, MoveSpeedPanic
    • Feral MoveSpeedAggro minimum to 37% of max value in XML
    • Removed AIDirector checking run for some distances and increased day distances
    • Power attack damage higher than before but mostly perkbased
    • Perks Deep Cuts, Stay Down, Heavy metal increase power attack damage on stunned/staggered enemies
    • Stoneaxe, pickaxe, shovel, hoe are bladed weapons
    • Removed Wrecking Crew perk
    • Melee weapons rebalanced
    • Guns and ammo prices
    • Intellect 10 goggles maximum craft speed reduction is 95% instead of 100%.
    • Increased AI obstacleCheckTickDelay to 4
    • Increased chance for power attack grunt sounds because power attacks cost more stamina
    • Reduced chance for grunts to play on all power attacks.
    • Made tier 6 pois tier 5 adjusted the tiers on a few more pois that should have been 1 or 2s
    • Reduced zombie kill XP
    • Fetch compass icon changes to up at 3 meters now instead of 2 above.

    Fixed

    • Recipe unlock issues with gunPumpShotgun, thrownAmmoPipeBomb, thrownDynamite, tnt, rScrapIronPlateMine, ceilingLight01_player, toolForgeCrucible, resourceArrowHeadSteelAP, resourceForgedSteel
    • Particle effects of destroyed terrain blocks were always black
    • Parent spam on survivor camps
    • Client not showing if you tried to connect to a server with an invalid password
    • EAC keeps connecting and disconnecting
    • Creating a Blank game then hitting continue brings unused game settings
    • EAC keeps connecting and disconnecting
    • Blood draw kit does not take away any health
    • AI could be distracted when it had a target
    • Burnt zombie sound persists when in Pause
    • Collision on jail bars
    • Placed TNT is not explody enough
    • Armor perks can easily make you invulnerable
    • Rabbit very difficult to butcher from middle of its body (chicken too, made HasRagdoll false and set CC layer to cLayerLargeEntityBlocker on death when no ragdoll)
    • Zombies are no longer attacking doors or monster closets
    • Repair speed of stone axe, hammer, wrench and nail gun and syncronized animations with delay
    • FastTags GetTagNames not returning correct extended names
    • DrugRecog and drugFortBites have wrong craft tool assigned
    • The POI burning barrels have no collider to them
    • Perk Stay Down level 1 and 2 are not working
    • Active challenge prevents trader quests.
    • All mining ores have unique textures again
    • Light fixtures showing up dark.
    • Pathing issue with 1/2 blocks (added AI obstacle sidestepping)
    • AI CheckEntityBlocked not using origin and changed to SphereCast with longer range
    • Host can have still standing chopped down (POI?) trees remaining in their game
    • Power attacks with iron fire axe play grunt sounds
    • Land claims compass icons were showing for other people.
    • Nail gun nails don’t do damage and/or have collision (reworked launched obj handling, fixed offset from gun)
    • Nail projectiles not being deleted on collision
    • Infection adds a severe cap on stamina
    • Steel fire axe didn’t play grunt sounds on power attack.
    • perkHeavyMetal applies the correct effect
    • Torches are not at the 3D location where they were placed
    • Courier satchels appear for clients instead of normal containers

    Important for dedicated servers:

    <property name=”ZombiesRun” value=”0″ /> <!– OLD! 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run –>
    <property name=”ZombieMove” value=”0″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>
    <property name=”ZombieMoveNight” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>
    <property name=”ZombieFeralMove” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>
    <property name=”ZombieBMMove” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>

    Known issues:

    • Some scenarios where trees remain in the world, repro cases are welcome
    • Auger and chainsaw soundloop in MP games reloading and switching slots fixes this temporarily
    • Trader Jen has a deep voice
    • Players visually disappear for another when looking up
    • No lights on vehicles
    • Turrets target zombies through walls
    • Guns with a magazine size of 1 still autoreload
    • Some mods are in a testing phase only and do not work yet
    • Stealth has some issues that may not get fixed until the next patch
    • Server connection issues
    • Floating POIs
    • Repair material not refunded when repair was cancelled
    • In some scenarios double swing may still occur
    • Ammo count of nailgun goes broke, when equipped with full auto receiver
    • Trader Rekt is nicer than usual
    • Some achievements can not be obtained at the moment
    • Charismatic Nature is not working right now
    • Scrapping items in crafting queue while relogging may go lost
    • Relogging when crafting usable items are in the crafting queue may have negative sideeffects
    • Debugshot/dbs closes instantly on Linux and Mac
    • Nightvision does not properly work
    • Crafting speed bonus does not properly apply to workstations
    • Clipping into blocks to see through terrain
    • Vultures play their fly animation when dead for clients
    • Vehicle key mapping does not save
    • Shotgun driver loses sound on 4×4 after a while
    • Self medicated can be purchased but should not
    • Server browser does not display the proper values for zombie movement speed
    • Workstation tools do not refresh the recipe list when the tools are installed
    • Can use torch and flaming arrows as light underwater
    • Hand held weapons and items show light on them while inside sealed rooms or underground at night
    • Clothing items should be removed and swapped out manually or risk deleting them

    Continue reading...
     

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